Realtime Performance Driven Physical Simulation for Facial Animation

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Computer Graphics Forum, 2018 (to appear). Also presented at SCA 2018.

Authors

Vincent Barrielle (CentraleSupélec, Dynamixyz)

Nicolas Stoiber (Dynamixyz)

Abstract

We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data-based techniques, our method is able to produce physical effects on the fly through the simulation of volumetric skin behavior, lip contacts and sticky lips. It remains however practical as it does not require any physical/medical data which are complex to acquire and process, and instead relies only on the input of a blendshapes model. We achieve realtime performance on the CPU by introducing an efficient progressive Projective Dynamics solver to efficiently solve the physical integration steps even when confronted to constantly changing constraints. Also key to our realtime performance is a new Taylor approximation and memoization scheme for the computation of the Singular Value Decompositions required for the simulation of volumetric skin. We demonstrate the applicability of our method by animating blendshape characters from a simple webcam feed.

Bibtex

@article{barrielle_realtime_2018,
  author = {Barrielle, Vincent and Stoiber, Nicolas},
  title = { Realtime Performance-Driven Physical Simulation for Facial Animation},
  journal = {Computer Graphics Forum},
  volume = {37},
  number = {6},
  year = {2018},
  publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
  doi = {10.1111/cgf.13450},
}

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Paper (35.9 MB)

For the definitive version of the paper, please visit https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.13450